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The
model is something I toyed with for about a week, during evenings
after work. It was intended to be a quick, rough test for a facial
animation tool I was working on with Alden Filion (see his tutorial
and work at www.aldenfilion.com).
But I kinda liked how it was coming together, even as a test. Rendered
just using Max's default scanline renderer with a simple grayscale
texture.
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