2020 Effects Reel (.MP4 167 MB)

Credits/Shot List (.PDF Document 381 KB)

Vimeo Version. Includes Effects work from Predator: Hunting Grounds, Guild Wars 2: Path of Fire, and various Vicious Cycle projects. This Video also shows work from other Developers-- Please see the above PDF for a list of credits and shot breakdowns when known.

 
Guild Wars 2: End of Dragons (.MP4 154 MB)

Also includes work from Ice Brood Saga, as well as a occasional textures created by Artem Sorokin and other artists.

 
Guild Wars 2:  Soo Won Legendary Weapons (YouTube) 

A showcase of all of the 16 Soo Won Legendary weapons, aquired and recorded by "Lord Hizen.." Prop models and designs by Chelsea Mills.  I created the effects, but where possible Dahye Kim propagated and adjusted them across all similar weapons. I also created the effects for the Mordremoth and much of the Kralkatorrik Legendary Weapon sets, with each containing 16 unique weapons. 

 

 
2011-2015 Stylized Effects Reel(QT 75 Mb)
Somewhat simplistic, cartoony work done for 5 Dreamworks and Cartoon Network games. The work is intentionally GPU and CPU light: effects had to work cross-platform from the handheld Nintendo 3DS to the XBox One, with minor variations in shaders and particle counts. Unfortunately, there isn't a shotlist for this: I'm responsible only for effects, trees, and most of the shaders, including geometry, parallax mapping, motion blur and full screen effects. The Dragon model and textures were created by Chris Deavellar. The smoke Trails and Large hit FX in Kung Fu Panda were created by Ryan Hoss. Kung Fu Panda character and fur shaders were done by Jonathon Bishop, as well as environmental lava shaders. Some Early experiments in flow mapping are at the end. All work was done in the Vicious Engine.
2011 Effects Reel (QT 164.8 MB)

Credits/Shot List (Word Document 382 KB)

YouTube Version. Includes Effects work from Earth Defense Force: Insect Armageddon and other Vicious Cycle projects. This Video also shows work from other Developers-- Please see the above Word Doc for a list of credits and shot breakdowns. All work was done in the Vicious Engine.

2008 Effects Reel (.mp4 28.8 Mb)
Large Version (292.8 Megs)
Credits/Shotlist (word doc 586k)
 

2015 Unreal 4.0 Fireball Shaders ( QT 6.8 Mb)

YouTube Version. Experiments with flow mapping shaders, Cascade, Blueprints, and animated skeletal destruction in Unreal Engine 4.9.2.
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