|Credits/Shot List (.PDF Document 381 KB)|
Vimeo Version. Includes Effects work from Predator: Hunting Grounds, Guild Wars 2: Path of Fire, and various Vicious Cycle projects. This Video also shows work from other Developers-- Please see the above PDF for a list of credits and shot breakdowns when known.
|2011-2015 Stylized Effects Reel_c (QT 75 Mb)|
|Somewhat simplistic, cartoony work done for 5 Dreamworks and Cartoon Network games. The work is intentionally GPU and CPU light: effects had to work cross-platform from the handheld Nintendo 3DS to the XBox One, with minor variations in shaders and particle counts. Unfortunately, there isn't a shotlist for this: I'm responsible only for effects, trees, and most of the shaders, including geometry, parallax mapping, motion blur and full screen effects. The Dragon model and textures were created by Chris Deavellar. The smoke Trails and Large hit FX in Kung Fu Panda were created by Ryan Hoss. Kung Fu Panda character and fur shaders were done by Jonathon Bishop, as well as environmental lava shaders. Some Early experiments in flow mapping are at the end. All work was done in the Vicious Engine.|
|Credits/Shot List (Word Document 382 KB)|
YouTube Version. Includes Effects work from Earth Defense Force: Insect Armageddon and other Vicious Cycle projects. This Video also shows work from other Developers-- Please see the above Word Doc for a list of credits and shot breakdowns. All work was done in the Vicious Engine.
|2008 Effects Reel (.mp4 28.8 Mb)|
|Large Version (292.8 Megs)|
|Credits/Shotlist (word doc 586k)|
|YouTube Version. Experiments with flow mapping shaders, Cascade, Blueprints, and animated skeletal destruction in Unreal Engine 4.9.2.|