Mike McClelland is a Senior Artist with twenty-two years of 3D experience. With eighteen shipped titles under his belt, he has worked for such publishers as MicroProse, Acclaim, Sierra Online, Midway, Bioware, and Namco. Over the years, Mike has worked his way across most of the art disciplines in the games industry, and is currently a VFX Artist for ArenaNet.

When not writing about himself in the third-person, Mike enjoys Hapkido, trail-running, playing guitar and spending time with his family.

Contact Info:
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Good Links: Tutorials in C# and Managed DirectX an introduction to HLSL

Beautiful, Yet Friendly Part 1: Stop Hitting The BottleNeck

Beautiful, Yet Friendly Part 2: Maximizing Efficiency

Paul Neale: Projects

Paul Neale: Quadruped Rig

Eric Chadwick's Tech Art Links

Rob Galanakis: Common Functions page

Kenny Roy Lip Sync Movie: Great You Tube Movie on Lip Syncing great site for free textures

MSDN Dev Center: Microsoft Managed DirectX 9.0 support

MSDN Dev Center: Direct3D Tutorials

Austin Mayden : Modeling with Quads or Triangles?

Klemen Lazar : Great VFX Twitter Feed

Klemen Lazar: Motion Vector Tutorial

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Alden Filion: facerig tutorial

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Mike Fong:

Mookie Weisbrod:

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Trevor Lemoine:

Dar's Website


Hapkido: 16Step reference