Modeling Test, Hasbro/Microprose-1998

This was my first attempt at making a face, modeled by extruding patch edges. It was the first organic model I attempted without using the lofting shapes technique learned in the 3ds4 wireframe viewport. It's clearly highly flawed, with beziers about 1 per quarter inch, but I do still like the comic book feel of it. It's the work of a beginner, but even now I still appreciate what I learned from it.