GDCDemo.Mov (4.22 Megs)
Waterfall- GDC Vicious Engine Demo

This was a scene put together to show Vicious Cycle's engine at GDC. I was responsible for the waterfalls, birds, sunbeams, mist, wind, midges and other ambient effects, as well as shader support. Judd Roy was the level artist in charge of this scene, while David Schultz and Adrian Castro created the vegetation and props. Joe Drust created the characters and Chris Smart provided art direction. Luke Hodorowicz was the render programmer.